

Germain Piquant x 2 (These saved me, 5 creatures that are easily boostable) Triss: Butterflies (doesn't have repeated ability, but is a +9 - 5 on the field and +4 to a unit in hand) Garrison (+10 boost, another good game ender) Dragon's Dream (Basically stops them from putting stuff on the row, combos nicely with Impenetrable Fog or another row card) Vigo's Muzzle x 2 (Steal opponent creatures) Royal Decree (Get a unit from your deck, useful choice card) Golden Froth (+2 to row creatures, worked well with Germain Piquant) Commander's Horn (+3 to 5 creatures, worked well with Germain Piquant) Old Speartip (13 creature, try to play last so he doesn't get picked off by last creatures) Leader: Morvran Voorhis (not my preferred leader, I like Usurper, but this one is a +6 at the end of the game, which is on par or a bit below most other leaders) It is also a nice way of getting rid of pesky creatures with abilities that are hounding you. Again, I thought these were not that great because you can only steal medium to small creatures, but then I realized that they are potentially +10 power level since you steal a creature from your opponent they can lose up to 5 and you can gain up to 5. I also lucked out with two Vigo's Muzzles, they steal cards with character power 5 or less. If you play those too early they have time to whittle them down.
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I also had a couple of big cards (the 13-size creature, plus a +10 buff) which I would hold onto until the very end and hope they had nothing to counter with it. PART 2: MY WINNING DECK (LOST ON THE 9TH BATTLE OF ARENA)īelow I am going to list my deck list, it worked really well since I had two Germain Piquants which created 5 creatures and then I had a couple of cards which bumped them all up by 2 or 3. I also had a couple of boost cards to make sure my creatures could stand up to other decks. In my first few tries I ignored these cards, but when I saw they were high on the power list I started adding them and they worked out well.įinally, you will probably want some game management cards, things that deal damage to creatures, destroy large creatures (the destroy an enemy 8+ is pretty common), lock creatures (to stop annoying abilities), etc. Maybe you need to pick a slightly smaller creature because its ability helps you get rid of an annoying card. You also want to try and get cards that give you options, I had two cards that let me select creatures from my deck and another one that let me select a creature from my opponent's graveyard, these are really powerful because they let you select the best option for you current situation. Other good card types are ones that let you play an extra card beyond their own ability, creatures that let you search for cards are great because they give you card advantage over your opponent, which is important. Cards like Eskel, which get +1 every turn without condition.

The way to think about the game is how many points can a single card give you, you really want to try and get cards with abilities that continually repeat. When I won, the majority (around 16) of the cards in my deck were power level 10+ (power level is different from the attack/defense level on creature cards. Try to know the power levels of the cards you are selecting, you won't know it for all of them, but for the higher up ones you should know them. Knowing the cards well is important because you want to know what the best cards to select from each pack when choosing your arena deck. The second important thing is to know the cards in Gwent well, play a few ranked or casual matches to get used to it, work through the tutorial, etc. The cards I used (not super helpful because of RNG, but hopefully it will give you some idea of what kinds of cards to choose) I am going to break the discussion up into three parts: I got to the 6th arena battle 3 times and failed before finally succeeding. It took me like 10-15 tries to put together a decent enough deck to win. Before I begin, I want to say that this achievement is VERY DIFFICULT because of RNG.
